If there’s one class which elicits more hate from PvPers than any other, it has to be our old friend the Druid. This healer, with better control than a mage, has become the dominant force in top tier arena play and has long since overtaken Warlocks in terms of broken keyboards.
Everywhere you look after a tournament, you see a trail of cyclones, roots and interrupted heals. And if all that fails, the bastards just run away.
Just look at MLG. The winners of both events (San Diego and Orlando) featured a Druid each: Spoh for EG, Hafu for Orz. The recently completed CGS WoW tournament was won by Nihilum – another team with a Druid. Only Blizzard’s own WWI gave us a non-Druid winner. Oh, but their opponents in the final, Improved Clicks, ran with a Druid.
The fact that Druids are so versatile is an issue in itself, but it leads to an equally versatile meta game. Druids work with pretty much everything. In 2v2 they are great with Warriors and Warlocks. Throw all three of ‘em together and you’re on to a winner! Literally, in Orz’ case. How about mixing it up with a Hunter? Ok, fine, you can win CGS with Nihilum.
If you want to win an arena tournament in WoW, there seem to be two simple solutions. One: run a Druid. Two…
"This could be the renewal of another great intercontinental rivalry."
Bloody Koreans… Again!
…be Asian! The only team so far this year to win a major tournament without a Druid is the Korean Rogue-Mage-Priest team, Council of Mages, winners of Blizzard’s WWI. There just seems to be something about Blizzard games and that infamous little corner of East Asia.
I’ll be honest, before WWI I thought we’d have an all English-speaking-realm final of some kind. America vs Western Europe, just like the MLG San Diego final before it. In hindsight, this was a pretty uneducated prediction on my part. When you look at SK’s very own arena ranking, it’s nearly always a Korean team on top. The fact that they aren’t covered in the same way as Serennia, Hafu or Beasteh made them a non-entity in most people’s consciousness, and to make it even worse, the second placed team came from the Spanish-speaking realms.
This could be the start – or, more accurately, the renewal – of another great intercontinental rivalry. The biggest one yet, in fact. CS was always Europe vs America, WC3 was Europe vs Asia, now we have Europe vs America vs Korea.
If nothing else, it’s a lot of vs’s.
I can only hope that someone will send these guys to MLG so we can get a more accurate picture of exactly where everyone stands. The first MLG featured one solitary European team – Nihilum. Last weekend’s MLG Orlando didn’t even have that. Most recently of all, CGS invited two European teams and two American teams to play for $25,000. A nice little earner for Nihilum, but a somewhat hollow victory, surely, with no Asian teams.
Versatility
Counter-comping has been one of the hottest topics since professional WoW tournaments began. The ability to play more than one class has traditionally been a huge advantage, but as SK-Gaming proved, you can go too far with it.
Serennia’s obsession with trying to break the mould is admirable, but seemingly misguided. In one WWI match they even ran Warrior-Warrior-Paladin, seemingly a gimmick setup that might hit 2k rating in an average battlegroup. On the big stage, however, it failed miserably.
Perhaps they should’ve taken a leaf out of Glick’s book. The Warlock-cum-Paladin was the standout player at MLG Orlando, named MVP by GotFrag. He showed how powerful correct counter-comping can be when played so skilfully.
Consistency? What Consistency?
WoW, as an esport, is still very young and we’ve yet to really learn who the favourites are. The big names, at least in Europe and America, are always touted as the favourites for every event, but at the one truly international event, none of them faired particularly well.
"In previews for the next event Orz be tagged as favourites, meaning they’ll probably finish about 8th."
The fact that so few tournaments have taken place, coupled with the lack of intercontinental competition makes consistency very difficult. Orz, formerly part of MoB, placed poorly at the first MLG event but with little practice, a month later they won the whole thing in Orlando. In previews for the next event they’ll be tagged as favourites, meaning they’ll probably finish about 8th.
Only two teams have managed anything resembling the reliability of a Fnatic or a Moon. Nihilum have a CGS championship under the belt on top of a second place at MLG San Diego. At WWI, however, let’s just say they had a very good look at Diablo III.
American team Frag Dominant Duellists has been the other regular top-four finisher. Despite not winning a single event, they have two second places (MLG Orlando, CGS) and a fourth place at MLG SD. They weren’t invited to WWI but they have been arguably the most consistent team so far this year. If the pattern continues, expect a major win for them in the not too distant future.
The Zechs Files returns next Tuesday.
















In my eyes its really down to:
60%: The ability to not make any mistakes.
10%: The ability to play your class (this taking into account being able to think on the situation)
40%: Pure RNG. The wonders of RNG are a huge part.
It actually really badly needs to be fixed. If Blizzard want this to become the next big 'esport' (and looking at the wotlk talents it is being pushed that way) then they need to fix the game so that
a) People have something to go 'OOOH' at. E.g. In wc3 when a hero gets taken down or in CS when someone clutches. The closest thing to this at the moment is a large number coming from an attack randomly. This is random - no matter how cool it may look or it happening just at the right moment. It is still random. It was not meant. The player had no control over it.
b) Sort the RNG. Imagine the guns in cs or quake had such large damage ranges. Give me a USP that has the ability to hit the torso for 8-80hp please. Perhaps someone could make the awp sometimes hit someone for 14.
What I said was right though.
Imagine say...two folk left they both have the same HP. Both do the same attack. One crits and the other doesn't. Or one crits for more.
How on earth does that make the winner the better player?
Isn't it Council of Mages?
ooh sick burn :>
nothing concrete just a point of wiev and a bucketful of whining about druid imbalance
however i d say that druids are only overpowered in 2s bracket since they have realy good cc and survivability
in 3s as we could see at bwwi the best combo (and the cuntercomp to all other countercomps) remains RMP which if i might add was greatly dominant in early stages of wow arena pvp (S1 and S2)
+ Pandemic was dominating all 3v3 tournaments with this combo for a very long time
the CoM players even said they lost the 1st set of games in finals on purpose to provide better entertainment for the crowd which is to say at least stragne for Koreans who are usualy realy modest (for those who have watched post match interwievs with former Sk.zacard and curently Sk.Lyn know this i m sure
I know there is a lot of generalizing in my statement but i have never read a cocky/overpotent statement from a korean player like this before ^^)
so i am convinced they belived strongly in their combo and they knew they CAN NOT be countercomped by anything
ofc skill is a factor in wow also not just countercomping but with all other top teams around beliving so strongly in all this countercomping thingie and so many different teams winning latest events i guess there is some value in all this countercomping bussiness (almost all of which include a druid)
HOWEVER RMP is and always was overaly the best 3s combo and CoM showed why and how.
In 5s the druids are also a strong force but i guess but u can do it without them also
mostly because of pve eqiped paladins who can put out immense healing and have insane mp5
and the druids hots are easily dispelled by the priest which imo is the 1 class that excelles most in 5s bracket
also druid can t spam big heaels like paladins holy light to keep up a warlock getting shat on the the opposing teams warrior/ele shamy/warlock
sure the druid has cc but nothing overpowered about it i guess in 5v5
maybe just slightly better then a paladin/shaman healer
Which is why RMP has only won ONE major tournament this year? If you're going to criticize a column (not an article, a column) for being opinionated, at least do a little more research than the author, not less. And for the record, i wasn't whining about druids. My most successful team was with a druid - but they are far too common in 2's and 3's, the statistics and results make that an undeniable fact.
are u forgeting all the wins pandemic had this year with RMP?
and about the most recent tournaments the equation is simple
no RMPs in tournaments means RMP can t win
it s simply because of popularity of druids in america/europe that took 1st place in so called fotm setups (but not so long ago the 1 and only fotm in 3s was RMP)
the simple fact is that with setups like warrior rogue druid or rogue rogue druid u are losing offensive/defensive dispells mages cc and kiting abilities while u only have melee zergers runing around doing DE BE EZ! and druid hoting and ccing and running around
sure it s simple and effective but as we could see a good RMP team has no problem outplaying this kinds of setups especialy if there is a warrior involved simply because he gets wtfpwned by the mage
2 rogues are a bit better but still...
and if u don t remember i will refresh u r memory that we already saw this kind of final this year
it was MOB turtle force vs Pandemic
the exact same match
Pandemic ran RMP MoB ran RMD but when they couldn t do it with mage (even though teh agmes were realy close and MoB won quite a few) they swithced to RRD which ended in a disaster
i watched the games vods and it went something like this:
1st match both rogues on mage who kited them all the game (no dispells on IB) priest puting pressure on druid which resulted in him getting a bit to far away from the action rogue down gg
2nd game both rogues on priest (priest had no dificulty keeping himself up whatsoever)
mage had all the space he needed for a wll timed shatter combo and 1 rogue droped in 3 sec nothign druid could do gg
3rd game simmilar to 1st
(let me add there were games before this set of games in which MoB ran RMD and were doing a lot betetr winning quite a few matches)
in the end RMP came out on top so yes there were RMP winners this year and not only twice but more times then all other together (i do belive Pandemic had at least a series of 3 consecutive tournament wins in a row before the new Fotm setups took over the scene - imo not because they were better but simply because they were easier to play - and so we didn t see a lot of RMP setups in tournaments anymore until CoM came to Bwwi)
so i dont know how u can say u did ayn research at all because i didnt do any but i remember Pandemic dominating 3s and u claim there were no RMP winners this year?
my reply was never meant to discredit you but this thread realy seems to me like a big whine about druids
quote:
"The fact that Druids are so versatile is an issue in itself, but it leads to an equally versatile meta game. Druids work with pretty much everything. In 2v2 they are great with Warriors and Warlocks. Throw all three of ‘em together and you’re on to a winner! Literally, in Orz’ case. How about mixing it up with a Hunter? Ok, fine, you can win CGS with Nihilum."
-basicly u were stating that not good teams but druids win tournaments which is imo WHINE
yes as i stated they are strong BUT only in 2s (they are 2 strong there)
in other brackets u can win vs druid IF u play better like CoM have shown
please don t take my replies so seriously next time i am only stating my opinion not flaming u r column and u shouldn t flame me for posting what i think about the issue u wrote about.