Speaking to Tek-9, vazy commented, "With his addition we thought it would be better for Anubiis to get more experience as a 6th in order to be less stressed at this stade of competition and to learn faster from our game style."
I spoke with Marc 'vazy' Berthold about the recent line up changes and his views on where competitive Call of Duty stands at present.
Q – With the recent line up changes and the introduction of two new players, how has morale and practicing been so far?
In fact, with our recent line up changes, it seems that moral has increased so much among my team players and that's really nice to see. The recent inclusion of the two new members has increased the rate of matches we play and everyone is more motivated. We're actually practicing a lot in so far as we're actually playing a lot cups and a lot of LANs are going to be announced.
Q – You're currently in the semi finals of the Crossfire QCUP and face, potentially, one of the biggest names in CoD history. How do you see your match against DIE (Da Imperial Executors) panning out?
Indeed, we're really proud to be in the semi-finals of one of the actual biggest cup on cod4. I'm quite confident in my team mates and i know they have great potential but we're also quite nervous because we've been flamed a lot because of our advance in semi-finals because of the forfeit loss of Logitech.fi, so let's see what's going to happen.
Q - Do you think you could've beaten Logitech.fi given the opportunity? And do you think the Crossfire QCUP gives a good indication of the skill level of the top teams despite a lot of forfeit losses and 'big names' dropping out in the earlier rounds?
Hmm quite difficult question about the match we should have played against Logitech. However, we were really confident for our match after their victory against cSoon and guess we could have won against them, not without any difficulties, and like a lot of other top teams could've won.
Moreover, this Qcup gives in my opinion a real good indications about the level of top teams even if some big names dropped out. I mean, teams which are going through the final are for sure really good anyway because there were some good teams as well in this tournament
Q – How have you found the development of PAM and the competitive choices regarding perks and balancing?
That's a good question since I've been part of the MCE (One of the groups tasked with forming an established rule set and config as quickly as possible). It was a great idea to ask to the top teams leaders to vote for each setting and each thing he wants or doesn't wants to be in. However, I'm a bit disappointed because they didn't keep some of the settings which have been voted. For example, i don't really understand why they decided to remove the red dot because a lot of people want it. Otherwise, i think the game is becoming better and better with the actual rule set and is gonna be even better in the upcoming weeks. As for the balancing, its presently quite good but there are some improvements which can be done, especially with hit blips.
Q - Given the opportunity to speak to the top organizers of competitions like WCG, ESWC, KODE5 and the top MGC's like SK Gaming and MYM etc. what would say to convince them to support CoD4 and how competitively successful do you see CoD4 becoming with or without 'traditional support'?
First of all, as CoD4 is one of the latest fps to be released, it needs a rather good computer and hardware to be able to play in good conditions, so that it’s more interesting for hardware companies insofar as it can potentially increase a lot of hardware sells.
Secondly, CoD4 has a game play which regroups all the best ideas of the game play of the best competitive games which have been played the last 5 years. For example, it includes the “one-bomb-man” from Counterstrike, the iron sight and game play of CoD2, and some stuff from Battlefield 2142 like red dot and sprint.
Thirdly, a lot of great and famous organizations from counterstrike and some other famous games decided to take a CoD4 lineup which means this game provokes interest in the main different communities.
Finally, a great and attractive game binded to the most famous and important tournaments all over the world can only attracts even more players, even more organizations, and thus even more sponsors.
You can watch out for oXmoze, who'll be competing against DIE in the Crossfire CoD4 QCUP semi final later this week and will be wanting to be in the final against either 4Kings.Intel or EYEBALLERS. As well as Atomic Re-SO 2008 and i33 LANs early next year.
- mymym.com [one article]
- SK-Gaming.com [multiple articles, columns and coverage]
- ESReality.com [one column]
- Crossfire.nu [multiple articles, columns and coverage]
eSports media achievements:
- Long-listed for eSports scene journalist Award 2008
- Nominated for best eSports coverage 2008 (SK)
- Nominated for best eSports coverage 2007 (SK)
- Published in Times Higher Education (THE); online and print.
- Long-listed for the Guardian's 2009 International Development Journalism competition; online.
- CGS European Qualifier and Draft
- Multiplay i31
THE NEW JERSEY