Ensnare is a favorite in this one, because Kyrix is known only for his rushing ability and is regarded a lesser player and got to the RO16 by cheesing and rushing opponents. But he may have a surprise in store...
Map 1 Delta Quadrant
Kyrix and Ensnare started their battle on Delta Quadrant a slightly terran favored map. Kyrix fast expanded and Ensnare moved up to it with some SCVs and a marine and started to bunker harass, forcing kyrix to pull drones off minerals even losing some in the process and also forcing him to make a lot of lings instead of drones, which is a big blow to early zerg economy.
Ensnare put up an expansion of his own and both players just started teching and trying to build up strong economies for the later game. Kyrix decided to try a baneling bust, and could have done better but Ensnare fended it off, but Kyrix already started a 3rd base in the meantime. Ensnare just sat in his base and Kyrix came again with a bunch of banelings and lings both with speed killing some units and buildings as well.
Kyrix started a Spire and it was Ensnare's time to go on the offensive with a drop killing some drones but getting cleaned up with banelings. But Ensnare put up a 3rd base in the mean time and it's not good for a zerg to be equal on bases with a terran. In the first big engagement banelings cleaned up a lot of marines and even some tanks and zerg was starting to get ahead and started to build a 4th base. But Kyrix made a huge blunder and let all his mutalisks die to a small group of marines and Ensnare started dropping him and made a push that Kyrix just had no way of stopping after throwing those mutas away. GG 1-0 to Ensnare.
Map 2 Blistering Sands
After a close 1st map where nothing was decided until the last minute, we move on to Blistering Sands a good map for zerg but potentially tricky in late game. Kyrix played aggresive from the start and after both expanded early, gained an advantage over Ensnare by double expanding. Luckily for Kyrix Ensnare noticed those expansions way too late and his counter-push though somewhat effective couldn't swing the game back in his favor, and Kyrix just ran him over with a swarm of zerglings, banelings, roaches and mutas. GG 1-1 and we're off to the Steppes of War.
Map 3 Steppes of War
We move on to the final map that will decide who will be the first player to make it to the round of 8 and it's going to be Steppes of War. Ensnare started of by blocking Kyrix's expansion by making a supply depot in the spot where the expansion should have been built, thus delaying Kyrix quite a bit. But Kyrix went for a double gas and Ensnare didn't spot all the important indicators of what Kyrix might be doing and was kind of in the dark building a bunker some hellions and just walling in. Kyrix went for fast mutalisks and also expanded.
Ensnare went for a small timing push with a medivac and some marines and managed to get an overlord and some lings before the mutas popped out and cleaned up the small terran force. He went on a standard mutalisk harass but lost some in the process which can hurt. And ensnare saw the opporunity and went for another timing push with a force of marines, a tank and a thor. Zerg had only half a dozen mutas and some lings to defend, but pulled off the drones and somehow managed to survive looking pretty good. That put terran behind on supply and zerg went on the aggresive and killed a lot of ensnare's scvs.
Ensnare tried to counter with a thor drop but lost it while doing pretty much nothing, and Kyrix seized the chance and with twice the supply of ensnare just crushed him. GG well played Kyrix, surprised and impressed everyone with his unique playstyle.
RO16 match 2: Sung Je 'RainBOw' Kim (terran) vs Hyeong Ju 'Check' Lee (zerg)
After Kyrix made an upset when he took down Ensnare we have HopeTorture, season 1 runner-up and a former starcraft 1 pro a.k.a. IntoTheRainbow against Check, a very well known former warcraft 3 pro. Torture is known for his harassing skills and of course as all starcraft 1 pros for his macro skills. On another hand Check is known for good micro coming from warcraft 3 but his macro is not on the level of the best zergs in the game right now. An interesting match indeed and maybe Check can pull an upset as well.
Map 1 Steppes of War
First map was Steppes of War and it started in a pretty all in fashion from Check's side building a 6 pool meaning he will have attacking units a lot faster then usual but if the initial attack fails he will be in an almost impossible situation to win because he neglected his economy at start. HopeTorture showed some amazing defense skills with the SCVs and Check did almost no damage with his all-inish six pool rush, which is supposed to win the game.
Check went back and built a roach warren which made it look like he was going to all in with roaches next but decided to expand after. HopeTorture finally decided that he had enough units to push caught Check's expansion right when it was done, killed it and the majority of Check's army as well. HopeTorture
just continued to get more and more ahead even expanding and a Terran with 2 base against a zerg who six pooled is just not going to be killed. Torture followed it up with a marauder drop killin a spawning pool, then just made the final push and killed Check with ease. GG 1-0 looked easy for Torture
Map 2 Scrap Station
Map two of Check vs HopeTorture and it's Zerg Station, I mean Scrap Station of course a zerg favored map, becuase of the far away positions that gives the time and freedom to do basically whatever they want. Check opted for a standard fast expansion while the terran went for a fast factory with a reactor pumping out hellions to scout and then building some vikings to harass overlords which he did quite succesfully.
HopeTorture built up quite a nice combination of units and decided to go on the offensive dropping four hellions and 4 Marauders acompanied by some landed vikings. It proved a deadly army and took down Check's expansion, his queens, zerg's entire ground army along with some drones and also his spire. But mutalisks eventually hatched and cleaned up the ground force of HopeTorture while the vikings regrouped in the main base.
Check tried a counter with mutas but ran into too many marines and had to back off. Check then managed to get into Torture's SCV line with his mutas, but that was all he managed as he was getting dropped in his main base with viking support. Vikings took down the remaining mutas and marines had free reign in Check's base. GG 2-0 a convincing win by HopeTorture wasn't even close on scrap station and HopeTorture can be considered one of the favorites with strong play like this.
RO16 Match 3: Dong-Nyung 'Leenock' Lee (zerg) vs Yoon-Yeol 'NaDa' Lee (terran)
If you don't know who NaDa is you can't know much about Starcraft, because if Boxer is the emperor of SC then NaDa is the king. He is a guy that everyone loved in sc1 and continues to love in sc2 because he is just such a nice guy and of the best players in starcraft'r rich history. Leenock on the other hand a pretty unknown player very new, so all the odds are against him and he is going to have to come up with something special to beat NaDa.
Map 1 Delta Quadrant
Leenock no surprise going all-in making a six pool, made a bunch of zerglings and pulled all the drones with him to attack and he managed to pull it off! Killed NaDa's bunker and all his marines and there was nothing NaDa could do. 1-0 to Leenock, he has to be happy taking a game of NaDa but in a way that could spur NaDa to just crush him and show him he is the better player.
Map 2 Shakuras Plateau
A big four player map and both started with standard builds, NaDa walling in and Leenock fast expanding. NaDa countered it with a fast expansion of his own and it started to look like a macro game at which NaDa is amazing and it'ss probably exactly how he wants the game to go. Nada went for Factory with a Reactor and started pumping out hellions to harass and take the map control. And his harassment is extremly effective, because of the blue flame upgrade on the Hellions. He killed a whole army of zerglings, a bunch of drones, scouted his opponent and only lost his hellions in the process.
Leenock made a bunch of mutas and Nada countering with mech and some marines on the side. Leenock in the meantime took his 3rd base but NaDa taking the 3rd at the same time means NaDa is in an advantage. When Nada had 3 bases running he started building a ton of barracks and combined his mech with mass marines. Both players took their 4th base and NaDa decided it was time to push and his mass of thors, marines and hellions was just too much for Leenock to handle. 1-1 well played NaDa wasn't even close when he decided to crush him.
Map 3 Xel'Naga Caverns
NaDa coming of a convincing win in map 2 is looking good to take this if Leenock doesn't come up with some cheese or something really special it's going to be extremly hard for him to take down NaDa here. Both players started with standard openings Leenock fast expanding and stealing NaDa's gas while scouting. NaDa started with a fast factory going for a fast banshee which has been scouted. NaDa also expanded countering Leenock's fast expand making himself able to enter a macro game.
NaDa made just 1 banshee and did pretty good with it harassing zerglings and drones around the map meanwhile switching into a marine-tank combination. Leenock went for a double expansion pumping infestors and banelings. NaDa decided it time for a timing attack with a lot of marines and tanks. It looked like it could be pretty even for some time but NaDa seriously beautiful marine and tank spread and micro, just amazing. Took down Leenock's expansion and just overrun Leenock 2-1. WOW NaDa, outplayed Leenock hard in the second and third map impressive play by him!
RO16 Match 4: Jung-Min 'Zenio' Choi (zerg) vs Gregory 'IdrA' Fields (zerg)
We don't often see a ZvZ and here we have a high calibre ZvZ. Two of the best zergs in the world at the moment. Idra winning MLG D.C recently and Zenio just known as one of the best korean zergs which says a lot.
Map 1 Delta Quadrant
Both players started standard 1 base builds into roaches, but Zenio decided to use a non-conventional overseer strategy in order to contaminate Idra's hatcheries so he can't inject additional larvas with his queens. Zenio contaminated Idra over and over again and decided it was time for a push. Zenio pushed up Idra's ramp with superior roach numbers, because Idra opted for an expansion in the meantime. Zenio did a lot of damage with the push and just pumped more roaches into Idra's base. Idra barely holds and Zenio expanded while pumping more roaches and contaminating Idra the whole time.
Idra decided it was time to go out and make a 3rd base but it was a bad timing by him and Zenio's perfect timing attack just crushed him. 1-0 Zenio well played but Idra's blunder when he moved down the ramp basically gave him the win.
Map 2 Blistering Sands
Zenio started with a slightly faster pool then Idra and upgraded ling speed, while faking he was going roaches, but went for fast Banelings combined with roaches and just rushed Idra down. Lack of information made Idra loose this map, because he started a lair while zenio was rushing him with banelings and roaches, while Idra had only queens and zerglings to defend. 2-0 to Zenio, shame to see Idra lose here but Zenio was the better player on the occasion GG.
RO16 Match 5: Jae-Duck 'NesTea' Lim (zerg) a.k.a. Zergbong vs Sang Ik 'TheWinD' Park (zerg)
First match of the day was a ZvZ between two very known and seasoned sc1 programers. My favourite here is Zergbong but it's a ZvZ and mirror matches were always unpredictable and many times dependant on build orders countering other build orders. Also one mistake on this level playing a ZvZ can cost you the map, so this is going to be very intense.
Map 1 Blistering Sands
This is a two player map and every player has two entries in their main base, one blocked by destructable rocks which can easily be destroyed and like I mentioned a lot can depend on build orders and the case on this map was TheWind going 1 base fast banelings while NesTea went for a fast expansion with a slower spawning pool. TheWind's build order is a pretty good counter to NesTea's economy opening.
TheWind went on the aggresive with his lings as soon as they popped out and started turning them into banelings in front of NesTea's base. NesTea had only a few lings and a queen to defend but handled the rush quite well specially when the roaches came in for backup. At this point TheWind had 1 base and a drone advantage and he decided to follow up his baneling rush with some speedlings harrasing the destructable rocks trying to outflank NesTea's slow roaches. And TheWind got some pretty nice surrounds killing a lot of roaches and a queen and just continued with his aggresive playstyle putting NesTea on the backfoot starting his own expansion in the meantime.
TheWind carried on harrasing and just controling the map while NesTea was trying to catch up with roaches and zerglings of his own. NesTea saw his economy wasn't going to get healthy soon with the ongoing harassment so he just pumped out a mass of roaches and lings and went for a counterattack that looked like it could be dangerous. TheWind made a stand on his natural expansion and it looked like the armies were pretty even, but NesTea had a lot of speedlings pumping in TheWind's base and somehow managed to push him up his ramp into his main killing his entire army and meanwhile reinforcements coming in.
GG 1-0 there was nothing TheWind could do when he got pushed back into his main with his army wiped out, I think the counterattack caught him very much by surprise. A very back and forth map NesTea coming out with a win.
Map 2 Delta Quadrant
2nd map was Delta Quadrant a four player map. Our players spawned in close positions both sending their overlords in the right directions to scout. Both players went for and early pool but NesTea went speedling first baneling second, while TheWind went baneling first speedling second. Again the difference in build orders, lets see which comes out on top.
TheWind's fast banelings were countered by NesTea with a spine crawler and the baneling harass did nothing. Both players switched to roaches after the first encounter but TheWind was five drones ahead of his opponent which can mean a lot specially with both players going roaches. But TheWind actually kept building speedlings and pumping out more drones getting more ahead in economy. NesTea went for a push which was expected because he cut drone production and just pumped out attacking units.
TheWind built two spine crawlers in his base and had superior speedling numbers but inferior roach numbers when the engagement began in his main base. But NesTea's numbers and unit composition proved more powerful and he soon took down the spine crawlers and all of TheWind's army and just ran him over. About six of his roaches looking immortal there, while more and more units flocked in his opponent's base and there was nothing TheWind could do. GG NesTea 2-0 and he moves on to the round of 8.
RO16 match 6: Jung-Hoon 'MarineKing' Lee (terran) vs Sang-Ho 'Killer' Shin a.k.a SangHo (protoss)
Boxer, Foxer, Fake Boxer whatever you want to call him, proved in the previous round that he can live up to his name when he took down the GSL season 1 champion FruitDealer and in an convincing and impressive fashion I must say. His opponent today is going to be a known starcraft1 progamer BabyByeBye or as he wants to be called SangHo. A very experienced progamer with good macro skills and he'll be looking to get to late game and outmacro his not so experienced opponent.
My favourite here is Boxer because he just looked amazing in the game against FruitDealer and didn't win with cheese but with constant pressure and exploited his opponents flaws to the maximum. And FruitDealer was coming off a 2-0 versus the real SlayerS`Boxer from Blizzcon, which all says a lot about this guy and his potential.
Map 1 Delta Quadrant
The match starts on Delta Quadrant, a four player map which seems to be a pretty neutral map, not many players choosing to write it off. Players started on cross positions. Boxer went for a Makarax which means a barracks built outside of his base so the opponent can't spot it. It's called makarax because the player MakaPrime made it famous, but he is also famous for putting it in a location that is easily scouted. But our player Boxer put the barracks in a much better location and SangHo had no way of spotting it.
Sangho went for a two gateway into robotics facility build with a lot of sentries that prevent his opponent from coming up his ramp with Force Fields. And Boxer went straight for the timing attack with marines, marauders and SCVs. SangHo's first two Force Fields were right on the spot and Boxer couldn't move up the ramp, but SangHo missed his third Force Field and allowed Boxer to come up his ramp and start making damage.
Boxer built a bunker in SangHo's base while taking down all his units and his two gateways and even an immortal from SangHo couldn't stop Boxer's army. SangHo's missed third Force Field cost him the map. GG 1-0 to fake Boxer, and he is looking pumped up and ready to take this 2-0.
Map 2 Xel'Naga Caverns
SangHo this time didn't build as much sentries as he did on the first map, probably not expecting to be rushed again. Boxer went for a very unorthodox fast expansion against protoss and started building a lot of barracks. Boxer went in for a timing push when SangHo just finished his natural expansion. The attack was pretty succesfull, Boxer killing all of SangHo's sentries and almost his whole ground force untill the colossus came to clean up.
Boxer was ahead in production at this point, able to make a lot more units while SangHo's two base colossai wasn't the most cost-effective strategy, specially because he lost the whole ground force in their first battle. And Foxer just produced a ton of marauders and marines and added some vikings for taking down the colossai and just ran over SangHo's natural expansion. 2-0 for Fake Boxer and he is looking really scary at the moment!
RO16 Match 7: Jun Hyuk 'InCa' Song (protoss) vs Min-Soo 'Genius' Jung (protoss)
A PvP which will leave us with only one protoss out of the remaining eight players. Both players are very talented Inca specially known for his insane PvP. Genius coming off a blizzcon win over Loner coming from the losers bracket is also brimming with confidence.
Map 1 Lost Temple
The classic four player map is where the match started. Both players scouting each other, and when they got the information about what their opponent is doing they figured it was safe to expand almost at the same time. Genius went for more warp gates while Inca opted for fast colossus while he was scouting his opponent with an observer. Genius also went colossus but a lot later then Inca and Inca started moving out when he had two of them finished. Inca's push was succesful because Genius didnt have the colossus range upgrade which Inca had. Inca also had superior colossus numbers. GG 1-0 to PvP master Inca.
Map 2 Metalopolis
Inca one up, and the match moved on Metalopolis. Both players started safe but Inca went for a robotics bay, while Genius went for Stalker with Blink, that also killed White-Ra at Blizzcon. Inca expanded in the meanwhile but had to cancel when saw an army of stalkers moving his way. Inca forcefielded his ramp but to no avail because Genius's stalkers just blinked up thee and killed Inca with superior numbers. Short and sweet GG 1-1 and the final map will decide who will represent the protoss race in the round of 8.
Map 3 Xel'Naga Caverns
Both players going for blink stalkers but Genius sacked more probes so he could get out his gateways faster making his mass of units bigger than Inca's. Inca actually went for a dt rush along with stalkers. Genius confronted Inca with superior numbers and managed to get three of his stalkers before moving on to his main base. Genius blinked in his base and killed every defensive unit he could see, except of course the dark templars. But his numbers proved too much for Inca's DTs in the end and after he got an observer out the game was over. GG 2-1 for Genius and he is the protoss hope in GSL season 2.
Ro16 Match 8: Yo-Hwan 'BoxeR' Lim (terran) vs Yi 'Loner' Dai (terran)
An epic match in this stage of the tournament and a very important one for both players. Loner being the only non-Korean left after Idra
dropped out to oGs Zenio is coming of an impressive 2nd place at Blizzcon and The Emperor is going to have a tough task bringing down this one. But he is the Emperor the most known progamer of all times, he is SlayerS`Boxer and he isn't called the Emperor for no reason. Brain says Loner, heart says Boxer let's see.
Map 1 Metalopolis
Both players starting pretty standard with one barracks teching into factory, but Loner made a hellion while Boxer went straight to tech lab for siege tanks. Loner pushed with a small force of marines and a hellion but Boxer won the battle. Both got the starport up Boxer getting the vikings and Loner getting the medivacs both players trying to build up their tank numbers. Loner tried a drop but he lost doing almost nothing to Boxer, meaning Boxer was in a substantial advantage at the moment.
Both expanded in the meanwhile and Boxer decided his advantage was big enough and went for a push and just sieged up shooting on Loner's base. Loner had to do something but his attacks were in vain and he gave up when Boxer sieged at his natural expansion having no army anyway. GG 1-0 to Boxer and he really showed some nice TvT skills there outplaying Loner.
Map 2 Steppes of War
Boxer 1-0 up looking very good to take this one. I really thought Loner was more of a threat but Boxer just looked so much superior in that last map. Both players starting with identical build from last map. Boxer went for his famous three marine one SCV push but Loner got his fourth marine out and he had to move back. Loner tried the same push as he did in the last game with five marines and a hellion but again Boxer repelled it quite easily.
Boxer again going for vikings while Loner built a medivac first then a viking and decided to push out but was quickly forced to back off Boxer killing his medivac and a couple of marines. After the engagement both players expanded but Boxer had the superior viking count and Loner had to do something so he decided to push. It was a bad decision and his army got massacred by Boxer's tanks and he had no trouble pushing into Loner's natural forcing him to GG.
2-0 to Slayers`Boxer as he took down the best Chinese player, runner-up of Blizzcon looking far superior than his opponent. Really outplayed Loner there amazing play by Boxer.
The GSL S2 Ro8 reports will be coming in the next couple of days as we continue on through the tournament to follow the path of the eventual champion.
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